Character Concept & Design
Early Work: 80's 90's (US Network Broadcast Design) [click on any picture below to enlarge]
Later Storyboard samples
Animatic Previs Editing Sample (current)
Short outake Sample from the Screenplay 'Terrapin' (indicating camera crane / truck, short dialogue shot and short action shot with placeholder music and foley fx)
More recent: (Character Concept Design)
Cliff's key concept sketches for the final designs of the main characters in 'Baza Baza'' got the design engine rolling in the pre-production phase of the Project:
Some dramatic color treatments of my concept drawings of the 'Boss' creatures from the Game document for 'Terrapin'
I have recently started using Zbrush for conceptualizing characters. Zbrush is the closest thing to working with clay, which I used to create characters with for stop motion work. It takes a little longer than just sketching something up - but the payoff is that you have a usable model once you've finished designing. Here are some Zbrush models I built very recently; 3 from the Terrapin project, and a caricature of 'The Donald' for a short.
Two versions of the same character from Terrapin here in extreme polar opposite style treatments: 'Cartoon' version top left (low poly retopo with displacement and normal maps from Zbrush rendered in Maya / Vray). Same model in Zbrush. Top right: Two versions of the 'Boss' character for the early Game level. Below Left: A Zbrush created Realistic humanoid version of the character (rendered in re-topologized low poly with Maya/Vray) ). Bottom Middle - a 'Collie' character in progress for a client: Zbrush model exported to low poly retopo in Maya with Vray fur and 'n-hair' for the longer fur. Bottom Far-Right an Astronaut character created in Zbrush for my 'Full-D" series project Rendered in Maya/Arnold after initial modeling and texturing pass in Zbrush/Substance Painter/Maya/Arnold,
Early rough character concept design sketches I did for the Key 3D Characters of the Pig Bodi Pre-School Series below:





















































